![]() ![]() Hector said Sonic 3 had a troubled development. The design was tested with focus groups of American children. The original name for the character was "Dreds", referring to his dreadlocks. His shoe coloration was inspired by Jamaica's flag. Whereas Sonic symbolizes speed, Knuckles symbolizes power, and the emphasis of the character was to break walls. Yuda envisioned him as a supporting character for Sonic, and felt he would make a good playable character. Numerous designs for the character were submitted the chosen design was submitted by Takashi Yuda. Sonic 3 features the debut of Sonic's rival, Knuckles the Echidna. The Sonic & Knuckles cartridge's lock-on technology was implemented so Sonic 3 could be experienced as intended. Due to the game's scope and the impending McDonald's promotion, the team reluctantly split it in half, allowing more time to develop the second part and splitting the cost between two cartridges. However, time was limited and the manufacturing costs of a 34-megabit cartridge with NVRAM would have been prohibitively expensive. Sonic 3 and Sonic & Knuckles were originally planned as a single game. Many elements were conceived during the development of Sonic 2 but deferred to Sonic 3. Thus, the levels are triple the size of those in Sonic 2. The isometric concept was eventually used for Sonic 3D Blast in 1996.Īccording to Naka, the team felt that they needed a deeper story to expand the world of Sonic, which "made the project huge". However, when it became apparent that the SVP would not be finished by 1994, Sonic 3 was restarted from scratch as a more conventional 2D platform game. They created a prototype with isometric graphics with the working title Sonic 3D the original special stage featured a polygonal Sonic in a figure eight-shaped stage. Initially, the team used the new Sega Virtua Processor (SVP) chip, allowing for 3D graphics. Naka selected the majority of the team, while STI director Roger Hector oversaw development.ĭevelopment began January 1993, with a deadline of February 1994, when Sega and McDonald's would launch a major promotional campaign. Yuji Naka and Hirokazu Yasuhara were the primary creators of the Sonic 3 design document and project schedule. The Americans worked on Sonic Spinball, while the Japanese developed Sonic the Hedgehog 3. ![]() Other new features are the ability to collect Super Emeralds, unlocking new "Hyper" forms for Sonic and Knuckles and a "Super" form for Tails, improved save options, access to new areas that Sonic or Tails could not previously access, altered boss forms, and an additional ending that shows Sonic returning the Master Emerald to Angel Island.Īfter the completion of Sonic the Hedgehog 2, Sega Technical Institute (STI) split into two teams: one comprised Japanese developers, and the other Americans. Sonic the Hedgehog 3 & Knuckles allows the player to play Sonic 3 levels as Knuckles or Sonic & Knuckles levels as Tails or both Sonic and Tails. The lock-on function is available in some digital releases of the games, such as the Virtual Console service for the Wii. Connecting the Sonic 3 cartridge creates a combined game, Sonic 3 & Knuckles. The Sonic & Knuckles cartridge features a "lock-on" adapter that allows other Genesis cartridges to be physically attached to it. Sonic the Hedgehog 3 and Sonic & Knuckles were intended to be a single game, but were released separately due to time and financial constraints. On a platform attached to the Death Egg, they defeat Robotnik, causing the Death Egg to crash-land on Angel Island again. At the Launch Base, where the Death Egg is under repair, Sonic and Tails fight Knuckles, but the Death Egg relaunches. ![]() Sonic and Tails travel the island hindered by Knuckles and Robotnik. Sonic uses the Chaos Emeralds to transform into Super Sonic, but Knuckles ambushes him and steals the emeralds. Sonic and Tails approach Angel Island in their biplane, the Tornado. Robotnik dupes Knuckles into believing Sonic is trying to steal the Master Emerald, turning the two against each other while he repairs the Death Egg. Knuckles is the guardian of the Master Emerald, which grants the island its levitation powers. There, Robotnik meets Knuckles the Echidna, the last member of an ancient echidna civilization that once inhabited the island. Robotnik in Sonic the Hedgehog 2, Robotnik's space station, the Death Egg, crash-lands on the floating Angel Island. ![]()
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